Games, systems, and words
from a restless mind.

I make games and tools, write about how they work, and try to keep a record of what I'm learning along the way. This site is a studio, a scrapbook, and a place to stash the things I don't want to lose.

// now in the studio
building A wave-based ARPG prototype with server-side combat
wrote Why willpower is the most interesting stat no one systematizes
thinking How to respect busy players without sanding off the weird edges
Currently: building Skirmish ARPG reading "Working in Public" playing Path of Exile 2

Games & Projects

Ongoing games, prototypes, and TTRPG projects. Some are finished; some are very much not.

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digital game in progress

Skirmish

A card-driven ARPG where you build out a character by drafting and upgrading abilities, while combat runs on a tick-based server behind the scenes.

ttrpglarp archive

The Null Regent

A long-running LARP setting built across multiple regions, factions, and rituals.

Writing & Notes

Essays, notes, and the occasional poem. This is the part where I try to explain myself to myself.

Browse the Library →

The Professional Wing

The part of the studio where I put on my product/production hat.

  • 14+ years in product and production across games and platforms.
  • Experience running pods, live ops, and systems-heavy features.
  • Comfortable in the messy intersection of design, engineering, and business.
More about my work →
// featured work

Stabilizing releases for a busy platform

Worked with cross-functional pods to define scope, commit to a predictable release cadence, and cut down on last-minute fire drills.